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Red orchestra 2 rising storm server setup
Red orchestra 2 rising storm server setup









  1. #Red orchestra 2 rising storm server setup full#
  2. #Red orchestra 2 rising storm server setup password#

#Red orchestra 2 rising storm server setup full#

Admins can choose to extend the ban to a full ban or remove the session ban before the map is over Shows the current list of players who have been session banned. Shows the current list of banned players and allows for the banning of new players by adding their SteamID to the system Similar to running server commands when logged in as an admin in game, this allows admins to input console commands to the serverĪllows for the selective denial or acceptance of IP ranges to the server Additional options are available to select mutators as well as pass in server ? argumentsĪllows admins to monitor in game chat from both teams as well as send text back to everybody or a selective teamĬontains a list of all current players as well as options to kick or ban them from the server They can add and remove all or individual bots.Īllows admins to change the game type and map. Most of these changes will take affect after the next map change, but several will require the server to be restarted.Īllows admins can change the amount of bots on the server from this page. In the other menus players will find the controls to change a wide variety of options. This is the landing page of the web admin system that will give a brief overview about what the server is currently doing. Immediately highlighted is the Current Game menu.

#Red orchestra 2 rising storm server setup password#

Admins will need to enter their admin name (default is "admin" if they have not set up multi admin yet) along with their admin password as well as select how long they would like to be logged into the system (with the maximum of a month).Īlong the left hand side you will notice that there are several category options for admins to choose from. After doing so the admin will be presented with the log in page. To do so just enter the IP of the server (either the LAN address on a local network or the public IP). Pass on this place, there's nothing inside.After enabling web admin in the servers config files and setting an admin password, the next step is to log in. Saves you from breaking into a place only to find the people don't even have two septim to rub together. There's something near this shadowmark worth stealing. Whoever said membership didn't have its privileges? a gift from the Guild for the thief in the field. Who says we only take and never give back? If you find this shadowmark near a chest or maybe a hollowed log, you're in for a surprise. hard-earned stolen goods for a fair price. This should quickly become your favorite shadowmark. These people are under the Guild's protection and should never be robbed or assaulted. As in stay out of there or there's going to be a boot up the backside. We put these shadowmarks on places we don't want you to go. You see this shadowmark and escape is just a few steps away. Now, on the rare occasion (it better be a rare occasion if you want to work in the Guild) that you find yourself in jail, look for this little beauty. It means there's something ahead or beyond that door that wants to turn you inside-out. If you see this shadowmark, head the other way or take your life in your own hands. If you see one of these, head the way it's pointing and you'll be fine. We usually leave this shadowmark when we've scouted and found a safe way around something, a hallway without traps or maybe a house that's already cleared out. If you see this shadowmark, someone from the Guild is nearby for certain. This means the place is as safe as the Flagon's cistern. Glossary of Shadowmarks (All of the below comes from the in-game book, "Shadowmarks")











Red orchestra 2 rising storm server setup