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Once enabled, you will see beneath it an address called fAnimSpeed. The script will allow adjustment of the pickaxe hit speed, as well as skipping a check that jumped over the UAnimInstance::Montage_SetPlayRate when the pickaxe is doing damage. What that means is you will be able to dig any type of terrain: rock, dirt, resources, etc. The script will disable the check for TerrainType in AManualMiningItem::AnimationNotify1 function.
#The deadliest catch the game cheat engine code
As such, I had to find the movement functions (APlayerCharacter::MoveForward, APlayerCharacter::MoveRight) and hook them, conditioning that when UCharacterMovementComponent::IsFlying is happening, that’s when the ripped-and-restored code would execute, thus allowing you free movement on all axis. That’s because the Z-axis is not processed in the mouse orientation + movement. Now, even with the above script active and functions restored, you still can’t fly properly. Why rebuilt? Because Shipping releases by design come with the core code not compiled. The script hooks the CheatManager wrappers calling the UCheatManager::Fly, UCheatManager::Ghost and UCheatManager::Walk function, replacing them with the ones I’ve rebuilt. Hook UCheatManager execs (execFly, execGhost, execWalk).You need this to exist if you plan to use cheats (console commands). After that, it will run APlayerController::AddCheats function which will create and initialize the CheatManager UObject for you. The script will swap the AllowCheats function pointer in all 5 member-functions virtual tables, found at offset 0x770, in all Level-typed UObjects.
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Game Version: 6.0 Game Process: FSD-Win64-Shipping.exe
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